Lesson 16 of 16Music ProductionIntermediate

Set content & performance technique

21:235.0 · 6 course ratings

Mark Burnett walks through the elements of his own Ableton live set, showing how they appear on screen and translate to sound, with excerpts from his live performance.

What's in the course

16 lessons (2h 16m) · 2 free
    • 01. Setting up the gear

      1:29

    • 02. Presentation of the instruments

      Free lesson

      5:44

    • 03. BONUS - Setting up an external instrument (Korg Volca Beats) in Ableton from scratch

      Free lesson

      12:51

    • 04. Understanding cabling, MIDI and Analog audio routing

      4:01

    • 05. Setting up MIDI & Audio preferences in Ableton

      10:44

    • 06. Setting up tracks & signal routing in Ableton live

      6:46

    • 07. Setting up external instrument tracks in Ableton Live

      8:33

    • 08. Setting up a microphone track in Ableton Live

      6:09

    • 09. Setting up Thru-tracks and loopers

      9:08

    • 10. The set's secret weapon - movers and shakers

      8:08

    • 11. Output routing & Master FX

      13:36

    • 12. MIDI mapping, Racks & Macros (part 1)

      4:33

    • 13. MIDI mapping, Racks & Macros (part 2)

      12:35

    • 14. Delay track and delay times

      3:33

    • 15. Program Changes & External Instruments

      7:11

    • 16. Set content & performance technique

      You are here

      21:23

Lesson transcript

Music Performance Lesson

Introduction

Well, we've covered quite a lot of different details regarding what's actually going on behind the scenes:

  • How things are connected
  • How they're routed
  • How they're controlled
  • What mappings are taking place

We haven't really covered any of the content here. Part of the reason for that is that, ultimately, the content will be unique to you.


Performance Overview

I'm going to run you through what currently constitutes my live performance. I'll demonstrate:

  • The kind of elements I've got
  • What they look like on screen
  • How they relate to actual sound

In order to do that, I will probably do two, three, or four little excerpts where I just perform a bit of some of the clips that I've got, and then I'll rewind and talk you through specifically what's going on.


Starting the Performance

Now, I've been listening to the first couple of clips quite a lot. So, what I'm going to do is move forward through the sound a little bit now and try out a part from later on.

The first thing I'm going to do is launch a scene that doesn't have anything on so we've got a stop, no sound coming through, and I'm going to start building up some parts.

I just played a short excerpt from somewhere in the middle of the performance there. I started by bringing in a couple of the audio parts and triggering some of the drum parts. I also made some errors because errors are always involved.


Audio Tracks and Effects

Launching Audio Clips

  1. BD Hi Hat

    • It's straightforward and self-explanatory. If I play this now, you'll hear a hi hat, it's just a piece of audio.
    • I applied a little bit of reverb to it. I can turn the reverb up and use the reverb mute button to turn it entirely off and on again.
    • I also applied a bit of delay and changed the delay settings for some crazy time warping effects.
  2. Electro Clip (Track 6)

    • A simple part: a synthesizer that I've resampled and left as audio.
    • Again, adding things like a bit of reverb and delay.
  3. Lead Part

    • Another audio part that's a simple, textural atmospheric thing with a vocal vibe to it.

After establishing the internal audio, I began bringing in the external instruments.


External Instruments

On tracks 7 and 8, I've got the Volca and the 505. Let's play the Volca beats first.

  • Volca Beats

    • I've created cues with little white clips that indicate the clock pitch of the kick drum on the Volca Beats to keep in key with that track.
    • I'll adjust accordingly: turning down the kick gives a really low, long decay tone.
  • 505

    • It has a snappy snare drum. I used the loop features to capture a bit of that snare to build tension.
    • I launched a combination of kicks and bass to complete the mix, applying some simple transition techniques.

Using Push for Navigation

You'll notice I'm not using the Push extensively, but it helps me visualize what parts are playing. It allows me to introduce parts from earlier or later in the performance as necessary. I often decide that there's a drum part or synth part I want to launch based on where I am in the performance.

Scene Launching

  • A scene is a horizontal collection of clips. It's very useful to jump to a specific collection of clips to create complicated music transitions.

Analog Rhythm

Overview

Now, let's quickly delve into what's going on with the Analog Rhythm.

I've programmed three patterns, which are complete drum patterns. Here's a quick demonstration:

  • Pattern 1
  • Pattern 2
  • Pattern 3

Mute Control

The rhythm allows me to mute individual parts. During the performance, I generally just bring in the occasional hi hat or snare drum for added movement.


Main Body of the Performance

Introduction of Audio Parts

So let's look at another section of the performance. I started introducing a few audio parts, then brought in some from the external instruments.

I used effects from the master section to create tension and build-up, and then launched a scene to trigger a collection of clips forming the main body of this part of the performance.

Listening to Clips:

  • Shaker Loop
  • Bleepy Loop
  • Additional Effects

Final Thoughts on Composition

The sound coming out of the Nord is a single MIDI clip with a sustained note (a C).

  • It's pumped and reverb is added.
  • The rhythm varies depending on what's muted.
  • I incorporate various hi hats, kick drums, and snares.

Creating Movement Most of the content consists of simple parts. I'm creating more extensive parts by piecing together elements and manipulating assigned parameters and effects.

Ultimately, it's about building tension and dynamic transitions while ensuring the performance remains engaging and original.

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Meet your guru

Mark Burnett

Mark Burnett

Mark Burnett is an Ableton Certified Trainer who has worked with Ableton products for over 14 years. As a producer and DJ on Funk'n Deep Records, his tracks have featured at major festivals and in sets and podcasts from artists including Carl Cox and Richie Hawtin, and he has played to crowds of thousands. He also runs large-scale events such as Workhouse Project, and studied at Imperial College London. His course covers using Ableton Live to build live performances, and it suits electronic producers and performers who want to take a show out of the studio and onto the stage.

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