Drums
Lesson time: (9min 49sec)
Course preview
This lesson is part of the course Produce a killer pop track
Watch a preview of the full course below.
Lesson transcript:
Breakdown of Drums in the Post-Chorus
Right, guys! To start off, we're going to break down the drums in the post-chorus section of the song.
Drum Sequencing
You can see up here I've got a bunch of MIDI that's sequencing through Battery. You can also use any drum sequencer. Here are the various layers that make up this section:
- Sub kick drum: A deeper sound
- Harder kick drum sound: Combines with the sub kick to create a punchy, ballsy kick drum sound.
Snare and Clap Elements
Next, we've got:
- Snapshot with a snare drum: A pretty dirty and gritty sound that helps keep the backbeat solid.
- Clap: Sampled from a 909 drum machine, adding a classic sound with some grit.
Additional Patterns
Moving forward, we skip down to:
- Tom part: Helps define where every couple of bars start.
- Rolling snare pattern: Six notes that help everything keep moving along.
- Clap part: A key underpinning hook of the song, defining the whole groove.
Next up, we've got a light snare drum pattern that's actually a loop I sampled, chopped up, and picked the rhythms I want.
Bigger Drum Loops
We also have a few bigger drum loops that help refine the groove:
- Ticking sound: Isolated kick and snares beefing up the overall sound.
- Percussive loops: They help bring the groove together.
When you combine these parts, they sit together nicely and create a cohesive groove.
Tom Fills
We've also got tom fills taken from various drum loops I have stored on my hard drive. I choose the parts I want to help mark the transition into each section.
Final Chorus Breakdown
One of the last things I added was this last chorus where the song breaks down to just the vocals.
- Stamps and claps: I'll play that for you and break down some of the processing involved.
These are clean WAV files that I've drag-and-dropped onto the grid.
Raw Sound
Initially, it sounds pretty raw and uninspiring. I use a light bit of delay to add the flam effect we discussed, giving it a doubling effect and making it sound bigger.
- Stereo imaging: Creates the sense of more people involved.
- Equalization: Adds some grit and boosts the low ends, as the samples are quite thin.
Compression and Reverb
Next, we use a compressor:
- Aggressive compression: It sticks the whole thing together and brings out the depths of the sound.
You'll notice the shape of these waveforms changes from a curve to more of a brick wall sound, making the sounds chunkier and longer.
Then, we add a healthy bit of reverb:
- Long reverb tail: Adds a spacious feel, making it sound like it's performed in a church or big room.
- A little more equalization adds body to the sound.
Introducing New Colors
In the middle eight, I introduced this part to foreshadow it. When you add a new color close to the end of the song, it's good practice to introduce a bit beforehand to help the listener get accustomed to it.
I keep the volume down so you don't hear it too loudly in the final version, but it sonically helps glue everything together. Then I add a little snare drum sample to remind listeners of the return to the post-chorus.
Grouping and Processing Drums
One last point I want to draw attention to is how I group and process all these drums together.
- Drum buses: All drums (except the claps) run to three drum buses.
We start with these buses and look at the routing in the software:
- Reverb bus: Adds subtle depth, making the drums sound organic.
- Compression bus: A trick called parallel compression. Feeding in a heavily compressed signal back into the master bus helps add serious weight and drive to the drums.
The compression here is pretty intense, squashing everything down.
- Final drum bus: Uses a bit more compression and some distortion for added grit.
Final Touches
Adding back the parallel compression and reverb brings out weight and energy, gluing everything together.
Conclusion
Ultimately, if you pay attention to the various colors and sounds you're using, alongside good samples, you can achieve a polished record with minimal effort. The drums stand out compared to the keyboards and guitars, reflecting a careful selection of sounds rather than heavy processing.
About the instructor

Paul Whalley is a multi-instrumentalist, producer and songwriter with a deliberately broad sound. He spent years on the road as a touring session musician with artists including Mumford & Sons and Ellie Goulding. Classically trained, he holds an undergraduate degree in instrumental performance and a Master's in composition from the Guildhall School of Music. Since moving from touring into production and songwriting he has worked with artists such as NAO, Wretch 32 and Nina Nesbitt, and played on top-40 records around the world, including Little Mix's 'Shout Out to My Ex'. He is based at Tileyard Studios in north London, where he writes and produces for major UK labels and develops new artists. On MusicGurus he and Emmi Green deconstruct a pop record from scratch - every arrangement and production decision laid bare - for songwriters and producers who want to hear how hit records are really built. read more




