Sampling external intsruments - drum machine & synth

With
John WatsonUnderstand how John samples his Korg Electribe drum machine into Ableton Live. Includes use of Korg Monotron delay to add live effects.
What's in the course
14 lessons (2h 26m) · 2 free
01. Getting started & setup
3:21

02. Managing a sample library
Free lesson4:34

03. Ableton preferences
1:14

04. Using samples: Simpler and Sampler devices
7:04

05. Using samples in your track (trim, stretch, tune, EQ)
12:56

06. Adding sampled strings and flutes
7:28

07. Adding sampled rhythm: kicks and snares
25:07

08. Sampling external intsruments - drum machine & synth
You are here12:28

09. Building the parts in Session view
13:55

10. Recording the song into Arrange view
4:34

11. Fine tuning track structure
5:35

12. Mixing the track: effects
21:24

13. Final adjustments
13:14

14. BONUS: Mastering your track & uploading to Soundcloud
Free lesson13:31
Lesson transcript
Music Lesson: Sampling Techniques with Electribe and Korg Monotron
Introduction
Okay, so I'd like to kind of move away from my samples folder. Everything is just kind of, you know, using other people's sounds. I want to deliberately create something that I can then sample.
Equipment Setup
I've got the Electribe drum machine here and I'll talk a little bit about how I've routed this through to the Korg Monotron.
- The Korg Monotron is going to add a little bit of filtering, some delay effects to a percussive loop.
- I've selected a pattern that doesn't have a kick drum; it emphasizes the snare, which should work along with the rest of the beat.
Routing Explanation
- I'm using an existing pattern that's already stored in here.
- I took the headphone output as a stereo jack into the stereo input of the Monotron.
- Then, I've split the output into the left and right channels on the sound card.
Playing the Beat
Now I can play this beat and do some filtering. I've got a delay time that I can play around with.
Tempo Settings
To get this into my project, I need to note the tempo:
- Tempo: 115 beats per minute
I'll scroll back to 115 so when I play the track, I'll be in the right place.
Arming the Track
Let's go ahead and arm this track. I have a track already set up labeled Electribe audio with record enabled.
When I play the pattern, you can see it's coming through. I'm going to approach this with a free reign to edit and capture the best bits that I create.
Metronome and Recording
- Let's engage the metronome and arm the record function.
- I reckon I've got a little something there, so I'll check out the track now.
Let's also turn off the Monotron and deactivate the record, which will stop the sound coming through again.
Reviewing the Track
Let's play the track back. I remember the second half was more creative in terms of filtering on the Monotron.
Listening for Loop Points
Let's have a listen. Maybe this section, where the filter begins to open and then closes again, might loop a bit better.
- Result: I'm quite liking that!
Adding Variation
So far, we have a constant pattern coming from the hang drums. I'd like to add a bit of variation for better structure.
Unfreezing the Hang Drum Track
I'll go back over to my hang drum track, which I still had frozen.
- Unfreezing it gives me access to the parameters in the simpler device.
- I'll also unmute it by turning on the yellow button to hear the sound.
Finding Interesting Sections
I remember I played the sample in on the B, but let's explore if there's another interesting section in this sample.
- Something interesting to discover a bit later in the sample.
- Starts getting noisy with various sounds, a good idea to pull it back a bit further.
Counting for Loop Creation
I'll count along to get a four or eight-bar loop:
- Counting: 1, 2, 3, 4. 1, 2, 3, 4.
This could work quite nicely, so I'll grab the endpoint to ensure I have a good loop.
Adjusting the Sample
I recorded the note triggering the simpler. It's still in the same key, so I'll copy this clip down to the lower section.
Listening to the Loop
Let's listen to see if we get a good loop.
- Not too bad; I can extract an audio file from it and use warp markers for better looping.
- It was a bit abrasive the way it came in, so I'll soften the front by adjusting the attack time.
Final Adjustments
Let's freeze the track, add another audio track, and copy over the freeze. Now we have an audio version where we can adjust any lags where the sample might go too fast or slow.
Listening Again
Let's listen to the sample again. It starts coming out around this point, but I think we need to move this hit point in a bit.
- I'll adjust a few markers as necessary, taking care with the endpoints.
Changing Beats Mode
I'll also change the beats mode to Complex Pro for smoother stretching of the audio.
Conclusion
I'm close to finalizing it. I'm happy with the variations in sound between this new version and the original hang drum, which will help with structuring the overall piece.
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Meet your guru

Meet your guru
After work experience with Depeche Mode and The Cure producer Dave Allen, John was inspired to study Music Technology in London. His music career took off after a successful signing to CookShop Records, releasing 9 singles and an album in 2007 that received rave reviews from Q, Uncut and Lowdown Magazine, plus radio play from XFM and Radio One.
John began training as an audio engineer at Bonafide studio in 2005, where he refined his talents, and later that year set up Jackdaw Recordings. He has collaborated with many successful artists, and in 2007 began playing for pop musician Patrick Wolf, performing at leading venues here in the UK and internationally - including The Astoria and Shepherds Bush Empire.
Based in his London studio, John now writes music, with two more releases on CookShop, does sound engineering for prominent artists, and creates sound design for TV ads, film, theatre and corporate video.
That rare mix of songwriter, producer and working studio engineer is exactly what John brings to his teaching. In Creative Composition & Production in Ableton Live and Creative Sampling & Production in Ableton Live, he shows you how he turns raw ideas into finished, release-ready tracks - the writing, the sampling, the sound design and the hands-on engineering know-how behind a professional record.












