Étude de cas - le morceau de Dov Witches' Whisper

Avec
Dov WatermanUne étude de cas sur 'Witches' Whisper', le morceau pour bande-annonce d'horreur de Dov Waterman : comment il a préparé le projet, construit un modèle et utilisé le sound design pour écrire quelque chose de brut et sombre.
Le contenu du cours
9 leçons (0h 51min) · 1 gratuites
01. Bienvenue dans le cours et le point de vue de Dov sur la créativité
3:29

02. Introduction au processus d'écriture
0:23

03. Étude de cas - le morceau de Dov Witches' Whisper
Tu es ici3:22

04. La créativité commence par un bon template
Leçon gratuite5:08

05. Automation créative
6:20

06. Sound design créatif et plus d'automation
15:23

07. Travailler avec des sons orchestraux
4:09

08. Travailler avec des éléments de synthé
12:15

09. CHALLENGE #1 : SMART CONTROLS & AUTOMATION
0:55
Transcription de la leçon
Welcome to Today's Session
Overview
Today, we're diving into the creative writing process. We'll explore various aspects and practical work with a couple of my tracks. This includes:
- Prepping a track
- Creating and working on a template
- Saving channel strips
- Choosing the right instruments for specific genres and tracks
Track Example: Witches Whisper
Let's look at one of my tracks titled "Witches Whisper."
- This track was pitched for a horror film called Witches a few years back.
- The brief I received was to make it as gritty and scary as possible. Interestingly, I received the brief before the film was completed, so I wrote the music first, and then the trailer cut to the track I had written.
Creative Approach
I approached this track by:
- Avoiding normal tropes of melody and harmony
- Viewing music as a color palette: light versus dark
- Considering high, mid, and low sounds
- Utilizing sound design and found sounds (e.g., dogs barking, clanging metal)
Despite these experimental elements, there is a musical feel to the track, with many orchestral components, including strings that add a melodic quality.
Structure and Genre
While the track may seem devoid of traditional melodic structure, it aligns with the horror genre I was writing for.
Tips for Working in Logic
As I navigate through the session, here are a couple of helpful tips regarding Logic's new zoom buttons:
- These functions are great for getting an overview of your project.
- If you've zoomed in significantly and wish to zoom out quickly, you can use the zoom buttons rather than clicking multiple times to adjust your view.
The Creative Process
The creative writing process is very visceral. Based on my experience:
- When I'm in the creative zone, things can become quite higgledy-piggledy.
- It's an experience that isn't always easy to articulate or grasp tangibly.
Let's continue by exploring these concepts further!
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Dov Waterman est compositeur, pianiste et producteur. Il a écrit et conçu le son de films tels que After Earth, Terminator Genisys, Transformers: The Last Knight et The Snowman, et travaille comme monteur audio de bibliothèques de samples et sound designer avec des sociétés comme Native Instruments et SonoKinetic.
Sa série Composition in Logic parcourt la construction d'un morceau de bout en bout dans Logic Pro — des templates et du workflow jusqu'à la synthèse et la programmation de beats, les effets MIDI, le montage et le mix final — pour les producteurs qui veulent transformer leurs idées en disques aboutis.












