Einen USB-Controller anschließen
Lesson time: (1min 46sec)
USB-Controller und -Hardware erlauben dir wirklich, die integrierten Funktionen von Logic Pro zu erweitern. Schauen wir uns an, wie man solche Geräte anschließt.
Course preview
This lesson is part of the course Logic Pro: Beats bauen mit Drummer & Apple Loops
Watch a preview of the full course below.
Lesson transcript:
Understanding MIDI Controllers in Logic
So now you have an idea of what MIDI is. How do we get information into Logic?
Using MIDI Controllers
We use MIDI controllers, which come in different shapes and sizes (different form factors, as we call it).
Entering Note Information
What we want to do is take our MIDI controller and:
- Enter note information
- Hit a pad to trigger drum sounds
Example: Novation Mini Nova
I have various different MIDI controllers around the studio. Here, I have my Novation Mini Nova, which allows me to enter note information via the keys.
- I can play chords and melodies.
- I'll connect this very simply via the USB port.
- Connect the USB Cable:
- Plug the USB cable into the port on the Mini Nova.
- Now it will be talking to Logic.
Example: Presonus Atom
If I want to enter information to trigger drum samples, I might reach for my Presonus Atom, which is a small drum pad type controller.
- I can easily plug my cable into the USB port.
- This device will also communicate with Logic.
Differences
It's worth noting that this MIDI controller is different from the one shown before:
- It doesn't have a keyboard.
- I use it primarily for triggering drum samples and sometimes even creating melodies on the fly.
About the instructor

Aamir Yaqub ist ein in London ansässiger Musikproduzent und Toningenieur. Er hat mit einigen der größten Namen der Musik gearbeitet, darunter Alicia Keys, David Guetta, Rihanna, Sia und will.i.am, und fördert außerdem unabhängige Künstler.In seinen Kursen vermittelt er seinen kompletten Logic-Pro-Workflow – von der Oberfläche und dem Aufnehmen über Beatmaking, Synthese und MIDI-Effekte bis zum Mixing und Finalisieren eines Tracks. read more




